TED KOCHER — SHIPPED MUSIC SELECTED WORKS · FOR CONSIDERATION ONLY

Ted Kocher — Shipped Music

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TRACKLIST

EIGHTEEN YEARS, TWO MINUTES

Every credit, 2009 to 2026, over Ted’s Science Museum cue from Spider-Man: Miles Morales.

INTERACTIVE MUSIC, EXPLAINED

Twenty-one games, one reel each: how the score listens to the player, what it is allowed to change, and when. Overlays are representative visualizations, not engine data.

Journey

Music implementation · Monty Mudd and Ted Kocher

thatgamecompany · Sony Computer Entertainment · 2012

The score assembles itself from a library of pieces as the player moves: the layers, the companion who wanders in, and the long climb at the end. Score by Austin Wintory.

The Unfinished Swan

Music design and implementation

Giant Sparrow · Sony Computer Entertainment · 2012

Eight stereo stems per piece, about 64 layer configurations, morphing continuously around how the player plays. Never the same twice. Score by Joel Corelitz.

The Last of Us Part II

Cinematic and gameplay music editorial

Naughty Dog · Sony Interactive Entertainment · 2020

Hillcrest: tension that builds in short phrases and resolves at a musical boundary, not on the last kill. Score by Gustavo Santaolalla and Mac Quayle.

The Last of Us

Cinematic and gameplay music editorial

Naughty Dog · Sony Computer Entertainment · 2013

The hotel basement and the kitchen: where each cue starts, where it ends, and what carries across the cut. Score by Gustavo Santaolalla.

Concord

Lead music designer

Firewalk Studios · Sony Interactive Entertainment · 2024

Music design for a live-service hero shooter, recorded at Abbey Road. Score by Daniel Pemberton.

Ghost of Tsushima

Music production and editing

Sucker Punch Productions · Sony Interactive Entertainment · 2020

Exploration, approach, alarmed, standoff, combat, endtag: a score that follows the samurai from the long grass to the duel. Score by Ilan Eshkeri and Shigeru Umebayashi.

Marvel’s Spider-Man

Music editing

Insomniac Games · Sony Interactive Entertainment · 2018

Traversal intensity driven by swing speed, altitude and time spent swinging, handing off to combat and back. Score by John Paesano.

Marvel’s Spider-Man: Miles Morales

Composer · sound designer

Insomniac Games · Sony Interactive Entertainment · 2020

Ted’s own music in the game: the Roxxon jingle and ad bed, the science center’s Earth, Space and Water, and the phone’s ringtones and notifications.

Ratchet & Clank: Rift Apart

Composer

Insomniac Games · Sony Interactive Entertainment · 2021

Club Nefarious, and Dr. Nefarious’s elevator music. Score by Mark Mothersbaugh and Wataru Hokoyama.

Uncharted 4: A Thief’s End

Composer

Naughty Dog · Sony Interactive Entertainment · 2016

Source music: the techno at the Italian auction and the Madagascar market. Score by Henry Jackman.

Uncharted 3: Drake’s Deception

Music editing

Naughty Dog · Sony Computer Entertainment · 2011

One-shots cut to picture, loops for fights that could go on forever, layers for stealth, and a chase stitched together on the beat. Score by Greg Edmonson.

God of War

Music editing

Santa Monica Studio · Sony Interactive Entertainment · 2018

One camera, no load screens, and the music is no exception: every seam in the Baldur fight. Score by Bear McCreary.

Call of Duty: Vanguard

Music supervisor

Sledgehammer Games · Activision · 2021

A Grammy-nominated score, recorded at Abbey Road. Score by Bear McCreary.

Call of Duty: Modern Warfare

Music production and editing

Infinity Ward · Activision · 2019

A score recorded with orchestra in Nashville, cut to a game that won Best Audio Design at The Game Awards. Score by Sarah Schachner.

Call of Duty: WWII

Music design

Sledgehammer Games · Activision · 2017

An orchestral score inside a shooter, G.A.N.G. Best Interactive Score 2018. Score by Wilbert Roget, II.

Call of Duty: Infinite Warfare

Music design

Infinity Ward · Activision · 2016

Mixed, mastered and edited into the game at Sony’s Bridgepointe Studios. Score by Sarah Schachner.

inFAMOUS Second Son

Music editing

Sucker Punch Productions · Sony Computer Entertainment · 2014

Three layers of short chunks, chosen at random and stitched on the beat, moved up and down by the enemy count. Score by Marc Canham, Nathan Whitehead and Brain.

inFAMOUS 2

Trumpet · clavinet · Hammond B3

Sucker Punch Productions · Sony Computer Entertainment · 2011

New Marais gets a horn section and an organ. Ted plays on the score. Score by James Dooley, Jonathan Mayer, Brain and Galactic.

SOCOM 4: U.S. Navy SEALs

Score development and implementation

Zipper Interactive · Sony Computer Entertainment · 2011

Ted’s first Sony contract, with Bear McCreary: a score built to follow the mission, insertion to extraction.

Puppeteer

Cinematic music editorial

SIE Japan Studio · Sony Computer Entertainment · 2013

A puppet show with a narrator, an audience and a full orchestra: cues placed to the stage and carried across the curtain. Score by Patrick Doyle.

Hohokum

Music implementation

Honeyslug · Sony Santa Monica · 2014

Four layers that assemble themselves as the player picks up passengers: ambient, melodic, bass, percussion. Music by Ghostly International artists.

EVERY CREDIT, THIRTY SECONDS

Seventy-four titles, newest first. Gameplay from public captures; roles as credited.

MORE MUSIC

Off the clock, Ted records esoteric electronic ambient as POUROVER and plays vintage keyboards, trumpet, and Omnisphere in KBD Trio.