System Interrupts
Doctor Beat
Tempo Tapper
GMA-Assist
Harmonic Aligner
Sweetened Tuner
Numbers Station K-404
Spark Generator
Initialize System...
tap · space · click to advance
— / —
Doctor
Beat
// wwise transitions · bpm calculator · key signature · synth

Game audio implementation calculator. Tap tempo, set BPM manually, or type it in. Select a key and scale — the piano highlights accordingly. Play individual keys or run the scale demo. Wwise tables update in real time.

Tap Spacebar
--
BPM
BPM
|
Beats/Bar
Key
Scale
Wave
Filter
Cutoff 20000 Hz
// Wwise Transition Reference
Phrase Duration & Offsets
Musical UnitDuration (sec)Bars
Delay & Fade Times
Note ValueTime (ms)Time (sec)

// Duration (sec) → Exit Source At · Offset   ·   Time (sec) → Fade In / Fade Out curves

Tempo
Tapper
// rhythm game · BPM detection · streak scoring · song references

Match the target tempo — tap 4 times in time and score points. Hit streaks for multipliers. 10 rounds.

// high score 0
Difficulty
1/10Round
0Score
x1Streak
--
Target BPM
--
--Your BPM
--Delta
4Taps Left
TAP
Tap 4x in time with the target BPM
0
Final Score
--
// last tempo - wwise subdivision insight

Tap freely to detect BPM. Analysis stabilizes after 3 taps.

--
BPM
Tap here - Spacebar
--Confidence
--Half Time
--Double Time
0Taps
Subdivision Reference
--Whole
--Half
--Quarter
--8th
--16th
--Triplet
GMA-
Assist
// adaptive music prompt generator · suno-optimized · source-first method

The GMA Standard structures adaptive music prompts for AI generation. Fill in the parameters and receive a Director's Note, a clean Suno prompt, and a bracketed descriptor version.

// context parameters
Game Genre / Setting
Gameplay Moment / Emotional State
Music Style Reference
Tempo Feel
Instrumentation Focus
Key Texture / Mood Word
Additional Direction
// generating · divine space opening_
Harmonic
Aligner
// harmonic reference · inharmonicity analyzer · stretch tuning

Select a key and mode. Click any chord degree to hear it. Enable the Inharmonicity Analyzer to measure live microphone input — it calculates partial deviation from theoretical integer multiples using the stiff-string model and estimates the B coefficient.

Scale Degrees — Click to Sound
Chromatic Map
Selected
Function
Key
C Major
// inharmonicity analyzer

Stiff strings cause upper partials to run sharp of theoretical integer multiples.
f_n = n · f₁ · √(1 + B · n²)  ·  Higher B = more compensation needed.

IDLE  · — Hz
Partials H1–H8
B Coefficient
Stretch at 12th Partial
Compensation
Sweetened
Tuner
// james taylor intonation · compensated string targets · acoustic guitar

Equal temperament is a compromise. James Taylor's sweetened system compensates for the physical deformation strings undergo under fret pressure. Bass strings demand more compensation — larger-core wound strings deform more. The offset scales from −3¢ at the high E down to −12¢ at the low E.

— Hz
— ¢
IDLE
−50¢flatIN TUNEsharp+50¢
JT-Sweetened Reference — Standard Tuning
StringNoteET 440JT TargetOffsetWhy
1 (high)E329.63 Hz328.90 Hz−3¢High tension stabilizes pitch; minimal comp needed
2B246.94 Hz245.80 Hz−6¢Reduces clash on major 3rd voicings
3G196.00 Hz195.55 Hz−4¢Wound/unwound boundary; modest deformation
4D146.83 Hz146.15 Hz−8¢Wound core; significant fret-pressure deformation
5A110.00 Hz109.36 Hz−10¢Heavy core; capo pressure compounds sharpness
6 (low)E82.41 Hz81.93 Hz−12¢Largest core; maximum inharmonicity compensation

// Tune so the chords ring, not so the meter reads zero.

Numbers
Station K-404
// chord cipher · acoustic encoding · scale steganography

A musical cryptography engine. Each letter maps to a scale degree. Your text becomes a chord progression — a message audible only to those who know the key and mode. Encode, transmit, decode.

// key config
Root Key
Mode
// encode message → chords
CHORD SEQUENCE
— awaiting input —
CIPHER MAP
— encode first —
// decode chords → message
// transmission log
K-404 ONLINE. AWAITING SIGNAL._
Improv Jam
Spark
// session constraint generator · ensemble catalyst · live use

Random constraints accelerate commitment. The Don't Use card creates the space something unexpected can enter. Interpret everything loosely.

Musical Key
Feel / Groove
Vibe Word
Keyboard Sound
Tempo Feel
Don't Use
Who Starts?
Dynamic Arc
Wild Card

// Roman numerals in Feel/Groove reference the selected key. Let the Don't Use card create the aperture.